Ultima IX: Atonement
Produced by: Camilo DelCódigo
Website: Ultima IX: Atonement @ X
Ultima IX: Atonement is an independent project by Camilo DelCódigo to recreate the isometric, Ultima VIII-style version of Ultima 9 that Origin worked on between 1995 and 1997. Origin later changed the game to be a third-person “over the shoulder” game, which is the version of Ultima 9 that shipped in 1999. Only a handful of screenshots from the prototype period survive.
Camilo started the project in early October 2026 after coming across those screenshots, and after some initial prototyping moved his efforts into the Godot engine.
The Codex first wrote about the project in October 2026. In its first month, Camilo added:
- an Avatar who walks and runs, and a rotating camera,
- furniture you can move,
- an inventory that can pick up, drag, drop and rotate objects,
- bags inside other bags, and gold stacks you can split,
- doors that open, lock and unlock with keys,
- baking bread,
- a paperdoll.
Slashing Dragon (@slashie_ on X) gave advice on some of that work. Camilo then started blocking out a Britannia roughly four times the size of Ultima VII‘s, the scale described in interviews from the time. He is still working out how to fill that space with meaningful terrain, landmarks and routes.
As of November 2026, there is no public download or source repository. Development updates appear on Camilo’s X account.












































