Ultima IX: Redemption (Ultima Online Engine)

Produced by: Chlorthos Dragon (stereoprism)
Website: stereoprism @ YouTube

Ultima IX: Redemption (Ultima Online Engine) is a work in progress by Chlorthos Dragon. It takes the design documents and other material from the original early-2000s Ultima IX: Redemption fan project (which Chlorthos also worked on) and incorporates them into a single-player game built with the Ultima Online engine. It’s a new project, separate from the Titans of Ether’s Morrowind-based attempt, which was cancelled in 2016 and already has its own project entry here. Chlorthos lists ModernUO and CentrED# among the tools he’s using.

Chlorthos wants a game that plays like Ultima VII, “as if this game was released in 1998.” The usual Ultima Online interface is gone, conversations use keywords, and the player directly controls the Avatar most of the time. A pair of progress videos from November 2026 shows:

  • a main menu, an options screen, and saving and loading,
  • a gypsy sequence for creating your character,
  • the opening of a five-act story, with Act One titled “Ruin and Wake,”
  • Ultima VII-style conversations and party companions,
  • a world map you can zoom,
  • a pocket watch window inspired by Ultima V: Lazarus,
  • sound and music that change by area,
  • NPC schedules,
  • day/night cycles,
  • early real-time combat that can be paused.

Much of the art is still placeholder. Several systems aren’t finished yet, including combat, party orders and much of the world map. That said, even with placeholder graphics, the early impression given in the video is quite positive.

Chlorthos has said he uses AI heavily for the code, the placeholder art, and for remaking music he originally composed himself. Some portraits in the video are AI-generated stand-ins. Others are by an artist who, he says, worked on the original Redemption project.

As of November 2026, there’s no public download or source code. He’s posting progress on his stereoprism YouTube channel.

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