Eriadain

Produced by: Moa Dragon
Website: Remaking Ultima IX

Eriadain
Eriadain

The main Neverwinter Nights module for Eriadain.


18-in-1 Hak Pak
18-in-1 Hak Pak

A bundled collection of tilesets and other third-party content for Neverwinter Nights, many of which were used — or planned to be used — in creating Eriadain.


AoB Super Placeables Hak Pak
AoB Super Placeables Hak Pak

A collection of third-party scenery objects for Neverwinter Nights, many of which were used — or planned to be used — in creating Eriadain.


The PC Pack v3.0
The PC Pack v3.0

A collection of character models, clothing, and armour types for Neverwinter Nights, many of which were used — or planned to be used — in creating Eriadain.


Palace of Lace v2.0 Hak Pak
Palace of Lace v2.0 Hak Pak

A collection of third-party scenery objects and “sexy” clothing for Neverwinter Nights, many of which were used — or planned to be used — in creating Eriadain.


Extra Hak Paks (1 of 2)
Extra Hak Paks (1 of 2)

A collection of sundry third-party content for Neverwinter Nights, many of which were used — or planned to be used — in creating Eriadain.


Extra Hak Paks (2 of 2)
Extra Hak Paks (2 of 2)

A collection of sundry third-party content for Neverwinter Nights, many of which were used — or planned to be used — in creating Eriadain.

AlterU9 Downloads:

AlterU9 (Demo 1)
AlterU9 (Demo 1)

The first demo release for AlterU9.


AlterU9 (Demo 2)
AlterU9 (Demo 2)

The second demo release for AlterU9.

Eriadain began as AlterU9, a game developed using RPG Maker, and was to be based on an earlier planned storyline for Ultima 9: Ascension. This original storyline, also known as the Bob White Plot, was a much larger, more detailed story, which Origin Systems had to heavily prune in order to actually get Ultima 9 to a release-ready state. At some point, however, work on AlterU9 ceased; the team spilt up, and Moa Dragon decided to reboot the project as module for BioWare’s Neverwinter Nights

Moa built a sizeable portion of the necessary map for this project, including much of the overworld and all of the dungeons. He also implemented many of the necessary scripts, although many of these were untested at the time that work stopped on the project. Dialogues were incomplete at that point as well, and consisted of placeholder conversations for the most part. The released module above should not be considered a demo for these reasons.

As noted, Moa Dragon stopped working on Eriadain some time ago, and the project all but disappeared for several years. With the release of part of the actual Bob White Plot document online, Moa was briefly inspired to begin shopping around the idea of an Eriadain reboot here and in other fora, and in March 2011 he briefly rebooted the project…this time using the Neverwinter Nights 2 engine and working in (informal) collaboration with the team developing Ultima Return. Work on this rebooted version of Eriadain has since ceased, and no project files were ever released for it.

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